JP010: A Fateful Day, Geleen, Holland. September 14, 1944.

History: Passing south of Sittard, Holland elements of the US 30th Infantry Division pushed
SE in an effort to close the ring around Maastricht denying the Germans an escape route
back to Germany. Approaching Schinnen, the US troops from 119th Infantry Regiment,  
3rd Battalion were met with coordinated German small arms fire supported by an accurate 
ten minute artillery barrage which pinned down the lead elements of the Battalion. Units of
the 1st Battalion supported by elements of LtCol. W.D. Duncan's 743rd Tank Battalion quickly
sprang into action to  relieve the pinned down troops and press the attack home to the 
Germans. As Duncan's tanks moved forward, 155mm howitzers from the 113th Field Artillery
Battalion began to zero in on the German positions. Then suddenly German armor appeared 
and immediately set three Sherman's afire signalling to the GI's this was going to be no easy fight! 
About an hour into the engagement M-10's from the 823rd Tank Destroyer Battalion arrived 
along with elements of the 105th Combat Engineer Battalion. They were tasked with eliminating 
the German armor and clearing strongpoints so that the men of the 119th Regiment could move 
forward. With two strongpoints cleared it looked as though the Germans were about to break 
until German Panther tanks appeared and quickly destroyed three Sherman's and two M-10.  
As dusk fell it was evident the GI's of the 30th Division were not moving forward any further that day. 

Play Mode: Best played as Americans against Computer Germans, normal or hard difficulty.

Units Human Players (AI player units may vary)
German: Squads, Half Squads, Crews, LMG, MMG, HMG, PF, Lt-Mtr, Ordnance, AFV, OBA
American: Squads, Half Squads, MMG, LMG, HMG, ATR, Lt-Mtr, Demo Charge, AFV, OBA

Map: Up direction is northeast, four maps (2x2). Visibility 12 hexes.

Special Rule: The Germans have three fortified building locations.

Terrain: Rural and Town.

Scenario Length: 12 Game Turns.

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for 
owning VP Objectives and destroying enemy units at the end of the scenario. 

Scenario Designer: John M. Pirman [Matrix Callsign: Big Ivan]
